战神引擎默认布局文件明文版(就是解密的)

战神引擎默认布局文件明文版

战神引擎默认布局文件明文版(就是解密的)

DEBUU = 1

local slot0 = {}

local g_setting = slot0

local slot1 = {

class = "infoBar",

name = "信息栏",

banRemove = true,

key = "infoBar",

desc = "显示等级、金币、背包负重、穿戴负重、网络、时间、电池、坐标信息"

}

local slot2 = display

slot2 = slot2.cx

slot1.fixedX = slot2

slot2 = display

slot2 = slot2.height

slot2 = slot2 – 14.5

slot1.fixedY = slot2

slot0[1] = slot1

slot1 = {

class = "btnFixed",

name = "攻击模式",

banRemove = true,

key = "btnMode",

fixedX = 18,

z = 12,

desc = "切换攻击模式"

}

slot2 = display

slot2 = slot2.height

slot2 = slot2 – 63

slot1.fixedY = slot2

slot0[2] = slot1

slot1 = {

class = "btnFixed",

name = "布局",

banRemove = true,

key = "btnDiy",

fixedX = 18,

z = 99,

desc = "打开布局面板"

}

slot2 = display

slot2 = slot2.height

slot2 = slot2 – 139

slot1.fixedY = slot2

slot0[3] = slot1

slot1 = {

name = "下属",

key = "btnPet",

class = "btnFixed",

fixedX = 18,

desc = "切换下属休息、攻击状态"

}

slot2 = display

slot2 = slot2.height

slot2 = slot2 – 214

slot1.fixedY = slot2

slot0[4] = slot1

slot1 = {

class = "btnFixed",

name = "小地图",

banRemove = true,

key = "btnMap",

fixedX = 0,

fixedY = 0,

desc = "打开小地图"

}

slot0[5] = slot1

slot1 = {

class = "btnFixed",

name = "退出",

banRemove = true,

key = "btnExit",

desc = "返回选择人物界面"

}

slot2 = display

slot2 = slot2.width

slot2 = slot2 – 130

slot1.fixedX = slot2

slot2 = display

slot2 = slot2.height

slot2 = slot2 – 33

slot1.fixedY = slot2

slot0[6] = slot1

slot1 = {

name = "双摇杆",

z = 5,

class = "rocker",

key = "rocker",

desc = "控制走路/跑步的虚拟摇杆, 小摇杆为走, 大摇杆为跑。"

}

slot0[7] = slot1

slot1 = {

class = "bottom",

name = "底部信息",

banRemove = true,

key = "bottom",

fixedY = 14,

desc = "显示地图坐标、经验值、天气。"

}

slot2 = display

slot2 = slot2.cx

slot1.fixedX = slot2

slot0[8] = slot1

slot1 = {

btntype = "normal",

name = "显示/隐藏",

class = "btnMove",

key = "btnHide",

z = 12,

desc = "显示/隐藏 主操作区域, 便于攻击远程怪"

}

slot0[9] = slot1

slot1 = {

class = "hp",

name = "血量信息",

banRemove = true,

key = "hp",

fixedY = 69,

desc = "血球展示以及血量、魔法值详情, 点击可打开选择面板界面"

}

slot0[10] = slot1

slot1 = {

key = "chat",

name = "聊天框",

class = "chat",

desc = "简易聊天框, 可预览、发送信息."

}

slot0[11] = slot1

slot1 = {

btntype = "normal",

name = "聊天按钮",

class = "btnMove",

key = "btnChat",

desc = "打开聊天框"

}

slot0[12] = slot1

slot1 = {

btntype = "normal",

name = "语音",

class = "btnMove",

key = "btnVoice",

desc = "快捷语音按钮, 按住说话!"

}

slot0[13] = slot1

slot1 = {

btntype = "normal",

name = "实时语音",

class = "btnMove",

key = "btnVoiceJIT",

desc = "实时语音控制按钮, 指挥模式控制上/下麦, 自由模式下按住说话"

}

slot0[14] = slot1

slot1 = {

btntype = "normal",

name = "快速组队",

class = "btnMove",

key = "btnGroup",

desc = "快速组队。"

}

slot0[15] = slot1

slot1 = {

class = "lock",

name = "控制器",

banRemove = true,

key = "lock",

fixedX = 21,

desc = "锁定/攻击/技能的开关控制器."

}

slot0[16] = slot1

slot1 = {

btntype = "base",

name = "普通攻击",

class = "btnMove",

key = "btnAttack",

btnid = "attack",

desc = "自动攻击屏幕内的怪物。"

}

slot0[17] = slot1

slot1 = {

btntype = "normal",

name = "挂机",

class = "btnMove",

key = "btnAutoRat",

desc = "自动攻击视野范围内的怪物,'设置-辅助'页面可配置挂机行为。挂机过程中使用摇杆将自动停止挂机"

}

slot0[18] = slot1

slot1 = {

btntype = "base",

name = "回城",

class = "btnMove",

key = "btnBackHome",

btnid = "back",

desc = "回到距离最近的城市"

}

slot0[19] = slot1

slot1 = {

btntype = "base",

name = "自动锁定",

class = "btnMove",

key = "btnLock",

btnid = "lock",

desc = "自动锁定屏幕内的人物、怪物。"

}

slot0[20] = slot1

slot1 = {

btntype = "base",

name = "强制攻击",

class = "btnMove",

key = "btnShift",

btnid = "shift",

desc = "强制往触摸屏幕的方向攻击"

}

slot0[21] = slot1

slot1 = {

btntype = "base",

name = "挖取",

class = "btnMove",

key = "btnWa",

btnid = "wa",

desc = "往怪物身上挖东西"

}

slot0[22] = slot1

slot1 = {

btntype = "setting",

name = "全屏显名",

class = "btnMove",

key = "btnFullname",

btnid = "allName",

desc = "显示屏幕上的人物、怪物名称"

}

slot0[23] = slot1

slot1 = {

btntype = "setting",

name = "挖取",

class = "btnMove",

key = "btnOnlyname",

btnid = "onlyName",

desc = "只显示屏幕上人物的名字, 隐藏行会、封号"

}

slot0[24] = slot1

slot1 = {

btntype = "setting",

name = "音效",

class = "btnMove",

key = "btnSoundEnable",

btnid = "sound",

desc = "打开/关闭 游戏音效"

}

slot0[25] = slot1

slot1 = {

btntype = "setting",

name = "触屏跑步",

class = "btnMove",

key = "btnTouchRun",

btnid = "touchRun",

desc = "决定于点屏幕是跑步还是走路."

}

slot0[26] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoAllSpace",

class = "btnMove",

job = 0,

btnid = "autoAllSpace",

name = "刀刀刺杀",

desc = "刀刀刺杀, 仅限于战士有效。"

}

slot0[27] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoSpace",

class = "btnMove",

job = 0,

btnid = "autoSpace",

name = "隔位刺杀",

desc = "自动隔位刺杀, 仅限于战士有效。"

}

slot0[28] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoWide",

class = "btnMove",

job = 0,

btnid = "autoWide",

name = "智能半月",

desc = "自动开启/关闭半月弯刀, 仅限于战士有效。"

}

slot0[29] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoFire",

class = "btnMove",

job = 0,

btnid = "autoFire",

name = "自动烈火",

desc = "自动烈火, 仅限于战士有效。"

}

slot0[30] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoDun",

class = "btnMove",

job = 1,

btnid = "autoDun",

name = "自动魔法盾",

desc = "自动魔法盾, 仅限于法师有效。"

}

slot0[31] = slot1

slot1 = {

btntype = "setting",

key = "btnAutoInvisible",

class = "btnMove",

job = 2,

btnid = "autoInvisible",

name = "自动隐身",

desc = "自动隐身, 仅限于道士有效。"

}

slot0[32] = slot1

slot1 = {

btntype = "setting",

name = "自动技能",

class = "btnMove",

key = "btnAutoSkill",

btnid = "autoSkill",

desc = "打开/关闭 自动技能"

}

slot0[33] = slot1

slot1 = {

btntype = "panel",

name = "背包",

class = "btnMove",

key = "btnPanelBag",

btnid = "bag",

desc = "打开背包面板"

}

slot0[34] = slot1

slot1 = {

btntype = "panel",

name = "装备",

class = "btnMove",

key = "btnPanelEquip",

btnid = "equip",

desc = "打开装备面板"

}

slot0[35] = slot1

slot1 = {

btntype = "panel",

name = "技能",

class = "btnMove",

key = "btnPanelSkill",

btnid = "skill",

desc = "打开技能面板"

}

slot0[36] = slot1

slot1 = {

btntype = "panel",

name = "交易",

class = "btnMove",

key = "btnPanelDeal",

btnid = "deal",

desc = "实时玩家交易"

}

slot0[37] = slot1

slot1 = {

btntype = "panel",

name = "组队",

class = "btnMove",

key = "btnPanelGroup",

btnid = "group",

desc = "打开组队面板"

}

slot0[38] = slot1

slot1 = {

btntype = "panel",

name = "好友",

class = "btnMove",

key = "btnPanelFriend",

btnid = "relation",

desc = "打开好友面板"

}

slot0[39] = slot1

slot1 = {

btntype = "panel",

name = "行会",

class = "btnMove",

key = "btnPanelGuild",

btnid = "guild",

desc = "打开行会面板"

}

slot0[40] = slot1

slot1 = {

btntype = "panel",

name = "排行",

class = "btnMove",

key = "btnPanelTop",

btnid = "top",

desc = "打开排行面板"

}

slot0[41] = slot1

slot1 = {

btntype = "panel",

name = "商城",

class = "btnMove",

key = "btnPanelShop",

btnid = "shop",

desc = "打开商场面板"

}

slot0[42] = slot1

slot1 = {

btntype = "panel",

name = "摆摊",

class = "btnMove",

key = "btnPanelStall",

btnid = "stall",

desc = "打开摆摊面板"

}

slot0[43] = slot1

slot1 = {

btntype = "panel",

name = "邮件",

class = "btnMove",

key = "btnPanelMail",

btnid = "mail",

desc = "打开邮件面板"

}

slot0[44] = slot1

slot1 = {

btntype = "panel",

name = "设置",

class = "btnMove",

key = "btnPanelSetting",

btnid = "setting",

desc = "打开设置面板"

}

slot0[45] = slot1

slot1 = {

btntype = "panel",

name = "充值",

class = "btnMove",

key = "link",

btnid = "link",

desc = "充值"

}

slot0[46] = slot1

slot1 = {

btntype = "prop",

name = "红药",

class = "btnMove",

key = "btnPropHongyao",

btnid = "hongyao",

desc = "快捷道具使用按钮, 支持: 金创药(小量), 金创药(中量), 强效金创药"

}

slot2 = {

"金创药(小量)",

"金创药中量(赠)",

"金创药(中量)",

"强效金创药(赠)",

"强效金创药"

}

slot1.use = slot2

slot0[47] = slot1

slot1 = {

btntype = "prop",

name = "蓝药",

class = "btnMove",

key = "btnPropLanyao",

btnid = "lanyao",

desc = "快捷道具使用按钮, 支持: 魔法药(小量), 魔法药(中量), 强效魔法药"

}

slot2 = {

"魔法药(小量)",

"魔法药中量(赠)",

"魔法药(中量)",

"强效魔法药(赠)",

"强效魔法药"

}

slot1.use = slot2

slot0[48] = slot1

slot1 = {

btntype = "prop",

name = "瞬回药品",

class = "btnMove",

key = "btnPropShunhui",

btnid = "shunhui",

desc = "快捷道具使用按钮, 支持: 太阳水, 强效太阳水, 万年雪霜, 疗伤药"

}

slot2 = {

"太阳水",

"强效太阳水",

"万年雪霜",

"疗伤药"

}

slot1.use = slot2

slot0[49] = slot1

slot1 = {

btntype = "prop",

name = "随机传送卷",

class = "btnMove",

key = "btnPropSuiji",

btnid = "suiji",

desc = "快捷道具使用按钮, 支持: 随机传送卷"

}

slot2 = {

"随机传送卷"

}

slot1.use = slot2

slot0[50] = slot1

slot1 = {

btntype = "prop",

name = "地牢逃脱卷",

class = "btnMove",

key = "btnPropDilao",

btnid = "dilao",

desc = "快捷道具使用按钮, 支持: 地牢逃脱卷"

}

slot2 = {

"地牢逃脱卷"

}

slot1.use = slot2

slot0[51] = slot1

slot1 = {

btntype = "prop",

name = "回城卷",

class = "btnMove",

key = "btnPropHuicheng",

btnid = "huicheng",

desc = "快捷道具使用按钮, 支持: 回城卷"

}

slot2 = {

"回城卷"

}

slot1.use = slot2

slot0[52] = slot1

slot1 = {

btntype = "prop",

name = "行会回城卷",

class = "btnMove",

key = "btnPropHanghui",

btnid = "hanghui",

desc = "快捷道具使用按钮, 支持: 行会回城卷"

}

slot2 = {

"行会回城卷"

}

slot1.use = slot2

slot0[53] = slot1

slot1 = {

btntype = "prop",

name = "祝福油",

class = "btnMove",

key = "btnPropZhufuyou",

btnid = "zhufuyou",

desc = "快捷道具使用按钮, 支持: 祝福油"

}

slot2 = {

"祝福油"

}

slot1.use = slot2

slot0[54] = slot1

slot1 = {

btntype = "prop",

name = "盟重传送石",

class = "btnMove",

key = "btnPropMengzhong",

btnid = "mengzhong",

desc = "快捷道具使用按钮, 支持: 盟重传送石"

}

slot2 = {

"盟重传送石(赠)",

"盟重传送石"

}

slot1.use = slot2

slot0[55] = slot1

slot1 = {

btntype = "prop",

name = "比奇传送石",

class = "btnMove",

key = "btnPropBiqi",

btnid = "biqi",

desc = "快捷道具使用按钮, 支持: 比奇传送石"

}

slot2 = {

"比奇传送石(赠)",

"比奇传送石"

}

slot1.use = slot2

slot0[56] = slot1

slot1 = {

btntype = "prop",

name = "随机传送石",

class = "btnMove",

key = "btnPropSuijishi",

btnid = "suijishi",

desc = "快捷道具使用按钮, 支持: 随机传送石"

}

slot2 = {

"随机传送石"

}

slot1.use = slot2

slot0[57] = slot1

slot1 = {

btntype = "cmd",

name = "@传送",

class = "btnMove",

key = "btnCmdChuansong",

btnid = "chuansong",

desc = "传送口令"

}

slot0[58] = slot1

slot1 = {

btntype = "cmd",

name = "@千里传音",

class = "btnMove",

key = "btnCmdQianlichuanyin",

btnid = "qianlichuanyin",

desc = "千里传音口令"

}

slot0[59] = slot1

slot1 = {

btntype = "cmd",

name = "@刷新背包",

class = "btnMove",

key = "btnCmdShuaxinbeibao",

btnid = "shuaxinbeibao",

desc = "刷新背包口令"

}

slot0[60] = slot1

slot1 = {

btntype = "cmd",

name = "@拒绝私聊",

class = "btnMove",

key = "btnCmdJujuesiliao",

btnid = "jujuesiliao",

desc = "拒绝私聊口令"

}

slot0[61] = slot1

slot1 = {

btntype = "cmd",

name = "@禁止交易",

class = "btnMove",

key = "btnCmdJinzhijiaoyi",

btnid = "jinzhijiaoyi",

desc = "禁止交易口令"

}

slot0[62] = slot1

slot1 = {

btntype = "cmd",

name = "@师徒传送",

class = "btnMove",

key = "btnCmdShituchuansong",

btnid = "shituchuansong",

desc = "师徒传送口令"

}

slot0[63] = slot1

slot1 = {

btntype = "cmd",

name = "@夫妻传送",

class = "btnMove",

key = "btnCmdFuqichuansong",

btnid = "fuqichuansong",

desc = "夫妻传送口令"

}

slot0[64] = slot1

slot1 = {

btntype = "skill",

key = "btnSkillTemp",

class = "btnMove",

name = "技能"

}

slot0[65] = slot1

slot1 = {

btntype = "hero",

name = "召唤英雄",

class = "btnMove",

key = "btnHeroCall",

btnid = "call",

desc = "召唤一个英雄"

}

slot0[66] = slot1

slot1 = {

btntype = "hero",

name = "英雄背包",

class = "btnMove",

key = "btnHeroBag",

btnid = "bag",

desc = "打开/关闭英雄背包"

}

slot0[67] = slot1

slot1 = {

btntype = "hero",

name = "状态",

class = "btnMove",

key = "btnHeroEquip",

btnid = "equip",

desc = "打开英雄状态信息"

}

slot0[68] = slot1

slot1 = {

btntype = "hero",

name = "合击",

class = "btnMove",

key = "btnHeroSkill",

btnid = "skill",

desc = "释放合击技能"

}

slot0[69] = slot1

slot1 = {

btntype = "hero",

name = "模式",

class = "btnMove",

key = "btnHeroMode",

btnid = "mode",

desc = "切换英雄模式"

}

slot0[70] = slot1

slot1 = {

btntype = "hero",

name = "英雄守护",

class = "btnMove",

key = "btnHeroGuard",

btnid = "guard",

desc = "英雄守护在一个坐标区域内打怪"

}

slot0[71] = slot1

slot1 = {

btntype = "hero",

name = "英雄锁定",

class = "btnMove",

key = "btnHeroLock",

btnid = "lock",

desc = "英雄锁定一个目标"

}

slot0[72] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom1",

id = 1,

btnid = "btnCustom1",

desc = ""

}

slot0[73] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom2",

id = 2,

btnid = "btnCustom2",

desc = ""

}

slot0[74] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom3",

id = 3,

btnid = "btnCustom3",

desc = ""

}

slot0[75] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom4",

id = 4,

btnid = "btnCustom4",

desc = ""

}

slot0[76] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom5",

id = 5,

btnid = "btnCustom5",

desc = ""

}

slot0[77] = slot1

slot1 = {

btntype = "custom",

name = "",

class = "btnMove",

key = "btnCustom6",

id = 6,

btnid = "btnCustom6",

desc = ""

}

slot0[78] = slot1

slot1 = VERSION_REVIEW

if slot1 then

slot1 = #slot0

slot2 = 1

local slot3 = -1

for slot4 = slot1, slot2, slot3 do

local slot5 = checkExist

local slot6 = slot0[slot4]

slot6 = slot6.key

local slot7 = "btnAutoRat"

local slot8 = "btnHelper"

local slot9 = "btnGroup"

local slot10 = "btnPanelStall"

local slot11 = "btnPanelMail"

slot5 = slot5(slot6, slot7, slot8, slot9, slot10, slot11)

if slot5 then

slot5 = table

slot5 = slot5.remove

slot6 = slot0

slot7 = slot4

slot5(slot6, slot7)

end

end

end

slot1 = {}

slot2 = {

key = "infoBar"

}

slot1[1] = slot2

slot2 = {

key = "btnMode"

}

slot1[2] = slot2

slot2 = {

key = "btnPet"

}

slot1[3] = slot2

slot2 = {

key = "btnDiy"

}

slot1[4] = slot2

slot2 = {

key = "btnMap"

}

slot1[5] = slot2

slot2 = {

key = "btnExit"

}

slot1[6] = slot2

slot2 = {

key = "rocker",

x = 150,

y = 150

}

slot1[7] = slot2

slot2 = {

key = "bottom"

}

slot1[8] = slot2

slot2 = {

key = "hp"

}

local slot3 = display

slot3 = slot3.cx

slot3 = slot3 – 185

slot2.x = slot3

slot1[9] = slot2

slot2 = {

key = "chat",

y = 85

}

slot3 = display

slot3 = slot3.cx

slot3 = slot3 + 60

slot2.x = slot3

slot1[10] = slot2

slot2 = {

key = "btnChat",

y = 144

}

slot3 = display

slot3 = slot3.cx

slot3 = slot3 – 110

slot2.x = slot3

slot1[11] = slot2

slot2 = {

key = "lock",

y = 310

}

slot1[12] = slot2

slot2 = {

key = "btnHeroBag",

btnpos = "0-0"

}

slot1[13] = slot2

slot2 = {

key = "btnPanelShop"

}

slot3 = display

slot3 = slot3.width

slot3 = slot3 – 190

slot2.x = slot3

slot3 = display

slot3 = slot3.height

slot3 = slot3 – 65

slot2.y = slot3

slot1[14] = slot2

slot2 = {

key = "btnHeroLock",

btnpos = "0-0"

}

slot1[15] = slot2

slot2 = {

key = "btnHeroMode",

btnpos = "0-0"

}

slot1[16] = slot2

slot2 = {

key = "btnPanelSetting",

btnpos = "2-2"

}

slot1[17] = slot2

slot2 = {

key = "btnAutoRat",

btnpos = "2-3"

}

slot1[18] = slot2

slot2 = {

key = "btnBackHome",

btnpos = "2-4"

}

slot1[19] = slot2

slot2 = {

key = "btnHeroCall",

btnpos = "0-0"

}

slot1[20] = slot2

slot2 = {

key = "link"

}

slot3 = display

slot3 = slot3.width

slot3 = slot3 – 270

slot2.x = slot3

slot3 = display

slot3 = slot3.height

slot3 = slot3 – 65

slot2.y = slot3

slot1[21] = slot2

slot2 = {

key = "btnHeroSkill",

btnpos = "0-0"

}

slot1[22] = slot2

slot2 = {

key = "btnPanelEquip",

btnpos = "1-4"

}

slot1[23] = slot2

slot2 = {

key = "btnPanelDeal",

btnpos = "2-1"

}

slot1[24] = slot2

slot2 = {

key = "btnAttack",

btnpos = "1-1"

}

slot1[25] = slot2

slot2 = {

key = "btnPanelBag",

btnpos = "1-3"

}

slot1[26] = slot2

slot2 = {

key = "btnLock",

btnpos = "1-2"

}

slot1[27] = slot2

slot2 = {}

slot3 = {

key = "btnCustom1",

y = 200

}

local slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 – 150

slot3.x = slot4

slot2[1] = slot3

slot3 = {

key = "btnCustom2",

y = 200

}

slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 – 90

slot3.x = slot4

slot2[2] = slot3

slot3 = {

key = "btnCustom3",

y = 200

}

slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 – 30

slot3.x = slot4

slot2[3] = slot3

slot3 = {

key = "btnCustom4",

y = 200

}

slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 + 30

slot3.x = slot4

slot2[4] = slot3

slot3 = {

key = "btnCustom5",

y = 200

}

slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 + 90

slot3.x = slot4

slot2[5] = slot3

slot3 = {

key = "btnCustom6",

y = 200

}

slot4 = display

slot4 = slot4.cx

slot4 = slot4 + 50

slot4 = slot4 + 150

slot3.x = slot4

slot2[6] = slot3

slot3 = function (slot0)

slot2 = g_setting

for slot4, slot5 in ipairs(slot2) do

local slot6 = slot5.key

if slot6 == slot0 then

return slot5

end

end

end

local slot4 = function (slot0)

local slot1 = slot0.key2

slot1 = slot1 or slot0.key

local slot3 = g_setting

for slot5, slot6 in ipairs(slot3) do

local slot7 = slot6.key

if slot7 == slot1 then

return slot6

end

end

end

local slot5 = {

config = slot0,

default = slot1,

getData = slot3,

getConfig = slot4,

default_pc = slot2

}

return slot5

温馨提示:本文最后更新于2022-06-14 22:28:40,某些文章具有时效性,若有错误或已失效,请在下方留言或联系吾爱游戏迷
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